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Re-interpreting Cities with Play Urban Semiotics and Gamification

Autor

Thibault, M.

2019

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Interactivity, Game Creation, Design, Learning, and Innovation

Tipo de publicación

Artículo de revista

Idioma

Inglés

Palabras clave

Urban play, Gamification, Semiotics, Parkour, Flash mobs

Resumen

This paper aims to propose a semiotic perspective on how play can be used to change the citizens’ perception of the city. The paper propose a meaning-centered understanding both of play activities (seen as resemantisations of the surrounding environment) and of urban spaces (seen as complex meaning-making machines) and attempts to show how the first ones can be used to re-interpret the second ones. Finally, a few examples such as parkour and flash mobs are analyses in order to test the efficacy of the approach.

URL

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