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Re-interpreting Cities with Play Urban Semiotics and Gamification


Thibault, M.



Interactivity, Game Creation, Design, Learning, and Innovation

Tipo de publicación

Artículo de revista



Palabras clave

Urban play, Gamification, Semiotics, Parkour, Flash mobs


This paper aims to propose a semiotic perspective on how play can be used to change the citizens’ perception of the city. The paper propose a meaning-centered understanding both of play activities (seen as resemantisations of the surrounding environment) and of urban spaces (seen as complex meaning-making machines) and attempts to show how the first ones can be used to re-interpret the second ones. Finally, a few examples such as parkour and flash mobs are analyses in order to test the efficacy of the approach.


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