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Athletes and street acrobats: designing for play as a community value in parkour


Waern, A. et al



Conference on Human Factors in Computing Systems

Tipo de publicación

Publicación en congreso



Palabras clave

Parkour; Freerunning; Youth Culture; Design; Mobile service; Location-based service; fun; sports; community


Participatory design methods face challenges when designing for a widespread youth community. In such projects, it is not enough to design in collaboration with a few selected individuals; one must also strive to understand the community at a deeper level and incorporate its values and practices into the design solution. We report on our process of designing with, and for, an identified youth group: the Parkour and Freerunning community. We show how the successful design relied not only on employing methods of participatory observation and participatory design, but also on acquiring an understanding of the practice as a "fun community", valuing play over achievement and competition.


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